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1
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2
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- A competition in which the participants, called players, seek to achieve
some objective within a given set of rules
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3
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- Role Playing Game (RPG) (e.g., Final Fantasy)
- First Person Shooter (FPS) (e.g., Half-Life)
- Real Time Strategy (RTS) (e.g., World of Warcraft)
- MOG, MMOG, MMORPG, MMORTS, etc.
- Massive
- Multiplayer
- Online
- G=game
- etc
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4
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- Computer (mostly PC-based)
- Internet (mostly Flash-based)
- Dedicated consoles (Xbox 360, Nintendo, PS2)
- Mobile technology (cell, PDA, PSP, Nintendo DS, etc.)
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5
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- 3D
- 3D engines: Unreal, Torque, Gamebryo (too many to list)
http://en.wikipedia.org/wiki/Game_engine
- 2D
- 2 D engines: Torque 2D
- Based on RTS, FPS, RPG
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6
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- Single Player alone
- Single Player with Virtual Players
- Multiplayer Online Game (MOG)
- Massively Multiplayer Online Game (MMOG) (with Persistent State Worlds)
- Lecture/Facilitated Discussion
- Network/Lab Multiplayer
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7
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- 62 percent of the console market and
- 66 percent of the PC market is age 18 or older.
- the percentage of women playing games has steadily increased over the
past decade. Women now slightly outnumber men playing Web-based games.
- The average age of a gamer is 30
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8
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- Can practice a plan without spending millions for a large scale exercise
- Individuals can practice multiple roles (RPGs)
- Data can be collected about “individual” game play thus measuring a
certain level of preparedness
- Networked/online games allow training across agencies/geography
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9
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- Can make mistakes and ‘start over’
- Videogames can drive behavior changes in real life
- Videogames can build communities of learners and people working together
for a common cause
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10
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- Classroom Instruction
- Live Exercises and Drills
- Paper Drills (Table-Top)
- Online Courses
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11
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- Purchase, operating and maintenance costs may be high
- Learning curve may be steep for workers
- Technology may be threatening to workers
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12
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- 0 in the market
- At least 1 Under development
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13
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14
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- One of the most important and costly exercise for cities is the mass
drug dispensing and vaccination center (DVC).
- If a community cannot rapidly dispense medications to its population
after a bioterrorism attack, lives may be lost.
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15
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- An online simulation of a mass medication dispensing and vaccination
center (DVC)
- Internet-based (Flash and AJAX)
- 2D world
- Single or Multiplayer
- RPG - Workers assume one or more roles in the dispensing center
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16
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17
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- Chicago Department of Public Health (CDPH) funded the game
- The game must play on department computers (not gaming computers)
- Record worker performance into the CDPH LMS
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18
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- The Chicago DVC goal is to get drugs into 2.9 million people in 48 hours
using an anthrax scenario
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19
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- Simulates real-life scenarios:
- Planning/Set-up
- Bottlenecks/Fast-Tracks
- Staffing
- Supplies
- Communications
- Changes in balance and tone
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20
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- Provides sound educational components:
- Preceded by and reinforces the didactic training
- Provides Video Challenges
- Encourages Communication
- Encourages Critical Thinking
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21
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22
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23
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- Face-to-Face
- Videos of Actors (using streaming Flash video) with high energy,
believable performances
- News Updates, to enhance the play
- Resource Management
- Overhead view
- Manages supplies, staff
- (e.g. Riots, Running out of Medicine)
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24
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- Conventional game engine (e.g., Torque 2D)
- Requires DirectX
- Issues with display adapters
- Flash alone (e.g., slow database communication)
- AJAX (Asynchronous Javascript and XML) Internet Technology
- Final web-based solution = AJAX + Flash (v. 8)
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25
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- Web-based Delivery Advantages
- Streaming Videos
- Updateable Server Content
- No Client Updates Required
- Lower computer requirements in general compared with classic game
engine
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26
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27
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28
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- Require a facilitator playing the game on a computer in front of an
audience
- PC-based
- 2D world
- Single or multiplayer
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29
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- A PC-based software simulation that models real-world situations within
a community, allowing for training at the management level to a critical
incident.
- http://www.incidentcommander.net/
- Funded by the National Institute
of Justice
- Created by BreakAway Games
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30
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- Register to receive Incident Commander - soon available free of charge
to all authorized public safety agencies! Simply email register@incidentcommander.net
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31
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32
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- Require an Instructor to setup a scenario on his/her computer with
students on computers in a computer lab
- PC-based
- 3D world
- Multiplayer
- RPG - One student assumes the role of the incident commander and
establishes a decontamination zone.
- Other students communicate over radios and respond to the situation
accordingly.
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33
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- One-hundred Models, Simulations, & Games (MS&G) were reviewed
for their ability to support domestic preparedness training and
exercising (T&E).
- http://www.ojp.usdoj.gov/odp/docs/Review_of_MSG_Vol3.pdf
- Created by ThoughtLink, Inc.
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34
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35
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- Over 6 million subscribers pay $15/month
- The most popular MMOG
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36
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- Individual guilds are formed composed of people from all over the
world/walks of life
- Epics are assembled requiring some to stay up all night
- Players stay in touch using online forums, a wiki, blogs and a mailing
list
- A group chat is ongoing and some members play it in the background at
home instead of music/TV
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37
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- What draws people to this?
- Ability to socialize
- An achievement system giving players an incentive to improve
- Complex and satisfying strategy
- An underlying narrative that players want to learn more about
- = Collaborating, socializing and learning
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38
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- Garner knowledge of management regarding:
- conflict resolution
- Player coordination
- Evaluation of applicants
- Extraguild relations
- Grow as a person on both a personal and professional level
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39
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40
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41
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- Enhancing or modifying existing games
- Mods are made by the general public, and can be entirely new games in
themselves. They can include new items, weapons, characters, enemies,
models, modes, textures, levels, and story lines. They also usually take
place in unique locations.
- Source: http://en.wikipedia.org/wiki/Mod_(computer_gaming)
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42
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- Where can you:
- Buy or rent virtual property
- Setup a virtual business
- Advertise and charge for real workshops
- Buy space on virtual billboards
- Lose your real life identity and become an ‘avatar’
- Make a living
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43
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- Where an average day sees transactions worth hundreds of thousands of
actual U.S. dollars—for goods that exist purely in imagination
- And a new constitution is being written
- What game is it?
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44
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- Avatar Anshe Chung, created by a Chinese-born language teacher living
near Frankfurt, Germany.
- She amassed virtual real estate and cash assets inside Second Life worth
about $250,000.
- She buys land wholesale and then develops it, resells it, or rents it
out.
- The Rockefeller of Second Life.
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45
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46
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47
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- April 6, 2006 73% of U.S. adults) are internet users, up from 66% since
2005.
- Americans who have broadband connections at home has now reached 42%, up
from 29% in January 2005.
- By the end of 2005, 50 million Americans got news online on a typical
day, a sizable increase since 2002.
- © 2005 Pew Internet & American Life Project
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48
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- Fully 74% of the Americans who own mobile phones say they have used
their hand-held device in an emergency and gained valuable help.
- © 2005 Pew Internet & American Life Project
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49
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- Ubiquitous Technology
- Everybody has it (over 50% of U.S. Population)
- The whole family is connected
- Convergence
- Consolidation on Mobile Phones (TV, Radio, News, MP3’s, Voice)
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50
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- Short Message Service (SMS)
- a globally accepted wireless
service that enables the transmission of alphanumeric messages between
mobile subscribers and external systems such as electronic mail, paging,
and voice-mail systems
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51
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- Delivery of messages to multiple subscribers at a time
- Ability to receive diverse information
- E-mail generation
- Creation of user groups
- Integration with other data and Internet-based applications
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52
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- Cingular Wireless saw “text messaging become an extremely useful tool in
the Gulf Coast region during and after Hurricanes Katrina and Rita.”
- Text messaging keeps voice channels open for access to first responders
on the ground in storm-affected areas.
- Text messages will often go through quicker than voice calls during an
emergency situation.
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53
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- New 2nd Generation Technology is Multicast
- Allows to broadcast everyone connected to a cell “tower”
- allows recipients to indicate their acknowledgement, and/or availability
to respond to the situation.
- notify via telephone, cell phone, pager, email, and PDA
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54
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- Email
- Instant Messaging
- Chat
- Enhanced 911 information or “E911
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55
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- Enhanced 911 information or “E911”
- A 911 call can be made even if phone service discontinued
- But few 911 centers have the ability to decipher the location
information delivered by the wireless provider
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56
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- Two Phases of E911
- Phase I requires carriers, upon appropriate request by a local Public
Safety Answering Point (PSAP), to report the telephone number of a
wireless 911 caller and the location of the tower that received the
call.
- Phase II requires wireless carriers to provide far more precise location
information, latitude and longitude, of callers within 50 to 100 meters
(a small percentage of places have implemented)
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57
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- Reverse 9-1-1
- A system could call 1800 phones an hour with a voice message
- Address based
- Need to be a registered number
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58
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- Location-Based Features
- GPS
- and
- Cell Tower Fix or Triangulation
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59
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- Cell Tower Fix (single tower)
- Advantages
- Immediate “Fix” as long as you have a cell phone signal
- No Extra Hardware needed
- Drawbacks:
- “Protected” technology (Carriers reluctant to give it away)
- Inaccurate (can be ½ mile in urban areas to many miles in unpopulated
areas)
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60
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- Cell Tower Triangulation (3 Towers)
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61
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- Global Positioning System (GPS)
- Advantages:
- Accurate
- Lat/Long/Alt
- Direction, and Distance
- Drawbacks:
- Need GPS Hardware on Phone
- May take up to 20 seconds for Initial “Fix”
- Require Clear view of the Sky
- May not work as well in Cities (Canyon Effect)
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62
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- Geofencing
- Via a web-based GIS program interface, an administrator creates a
specific area on live maps of the area
- Administrator can send a message
to cell phone users within area created
- Real-time tracking of movements
of cell phone users within area created
- CADE Demo (web)
- Accutracking Demo (web)
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63
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- Data Collection
- Surveys
- Data Tracking and Logging
- Field Workers’ Activity Log
- Subject’s Daily Logs (e.g. people rescued)
- Screen hits
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64
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- Data Collection Demo (web)
- (Created by UIC/SPH/CADE)
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65
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- Developing applications for mobile devices using Java
- The Java enabled phone
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66
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- Java 2 Micro Edition (J2ME)
- Mobile Information Device profile (MIDP)
- …called J2ME MIDP
- Unlike other forms of Java….this is not a specification but a collection
of technologies and specifications
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67
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68
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- Bottom Line….
- What works on one phone may not work on another
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69
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- Providing preparedness education
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70
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71
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- Can be obtained free at:
- http://www.publichealthgames.com
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72
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- Register and get
- a message with a
- download link
- on the phone
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73
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- Providing preparedness education
- AND
- Integrated notification
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74
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75
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- http://www.gamesforhealth.org
- http://www.publichealthgames.com/
- http://www.watercoolergames.org/
- http://www.persuasivegames.com/
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