Video and computer game developers
are accustomed to developing games quickly and are
adept at creating games that simulate—to varying
degrees—real-world
entities such as radar and combat vehicles. Using
existing infrastructure, game developers can develop
games that simulate battles, processes and events
at a fraction of the cost of traditional government
contractors.
Traditional simulators usually cost millions of
dollars not only to develop, but also to deploy,
and generally require the procurement of specialized
hardware. The costs of media for serious games is
very low. Instead of volumes of media or computers
for high-end simulators, SGs require nothing more
than a DVD or even a single CD-ROM , exactly like
traditional computer and video games require. Deploying
these to the field requires nothing more than dropping
them in the mail or accessing a dedicated web site.
Finally, while SGs are meant to train or otherwise educate users, they
often hope to be engaging. Game developers are experienced at making
games fun and engaging as their livelihood depends on it. In the course
of simulating events and processes, developers automatically inject entertainment
and playability in their applications. |